USB (Universal Serial Bus) is an industry standard developed in the mid-1990s that defines the cables, connectors and protocols used in a bus for connection, communication and power supply between computers and electronic devices.
USB was designed to standardize the connection of computer peripherals, such as keyboards, pointing devices, digital cameras, printers, portable media players, disk drives and network adapters to personal computers, both to communicate and to supply electric power. It has become commonplace on other devices, such as smartphones, PDAs and video game consoles. USB has effectively replaced a variety of earlier interfaces, such as serial and parallel ports, as well as separate power chargers for portable devices.
A group of seven companies began development on USB in 1994: Compaq, DEC, IBM, Intel, Microsoft, NEC and Nortel. The goal was to make it fundamentally easier to connect external devices to PCs by replacing the multitude of connectors at the back of PCs, addressing the usability issues of existing interfaces, and simplifying software configuration of all devices connected to USB, as well as permitting greater data rates for external devices.
A USB system has an asymmetric design, consisting of a host, a multitude of downstream USB ports, and multiple peripheral devices connected in a tiered-star topology. Additional USB hubs may be included in the tiers, allowing branching into a tree structure with up to five tier levels. A USB host may have multiple host controllers and each host controller may provide one or more USB ports. Up to 127 devices, including hub devices if present, may be connected to a single host controller.
USB devices are linked in series through hubs. There always exists one hub known as the root hub, which is built into the host controller.
A physical USB device may consist of several logical sub-devices that are referred to as device functions. A single device may provide several functions, for example, a webcam (video device function) with a built-in microphone (audio device function). Such a device is called a compound device in which each logical device is assigned a distinctive address by the host and all logical devices are connected to a built-in hub to which the physical USB wire is connected. A host assigns one and only one device address to a function.
Diagram: inside a device are several endpoints, each of which is connected by a logical pipes to a host controller. Data in each pipe flows in one direction, although there are a mixture going to and from the host controller.
USB endpoints actually reside on the connected device: the channels to the host are referred to as pipes
USB device communication is based on pipes (logical channels). A pipe is a connection from the host controller to a logical entity, found on a device, and named an endpoint. Because pipes correspond 1-to-1 to endpoints, the terms are sometimes used interchangeably. A USB device can have up to 32 endpoints: 16 into the host controller and 16 out of the host controller. The USB standard reserves one endpoint of each type, leaving a theoretical maximum of 30 for normal use. USB devices seldom have this many endpoints.
There are two types of pipes: stream and message pipes depending on the type of data transfer.
* isochronous transfers: at some guaranteed data rate (often, but not necessarily, as fast as possible) but with possible data loss (e.g., realtime audio or video).
* interrupt transfers: devices that need guaranteed quick responses (bounded latency) (e.g., pointing devices and keyboards).
* bulk transfers: large sporadic transfers using all remaining available bandwidth, but with no guarantees on bandwidth or latency (e.g., file transfers).
* control transfers: typically used for short, simple commands to the device, and a status response, used, for example, by the bus control pipe number 0.
A stream pipe is a uni-directional pipe connected to a uni-directional endpoint that transfers data using an isochronous, interrupt, or bulk transfer. A message pipe is a bi-directional pipe connected to a bi-directional endpoint that is exclusively used for control data flow. An endpoint is built into the USB device by the manufacturer and therefore exists permanently. An endpoint of a pipe is addressable with a tuple (device_address, endpoint_number) as specified in a TOKEN packet that the host sends when it wants to start a data transfer session. If the direction of the data transfer is from the host to the endpoint, an OUT packet (a specialization of a TOKEN packet) having the desired device address and endpoint number is sent by the host. If the direction of the data transfer is from the device to the host, the host sends an IN packet instead. If the destination endpoint is a uni-directional endpoint whose manufacturer’s designated direction does not match the TOKEN packet (e.g., the manufacturer’s designated direction is IN while the TOKEN packet is an OUT packet), the TOKEN packet will be ignored. Otherwise, it will be accepted and the data transaction can start. A bi-directional endpoint, on the other hand, accepts both IN and OUT packets.
Rectangular opening where the width is twice the height. The opening has metal rim, and within the opening a flat rectangular bar runs parallel to the top side.
Two USB receptacles on the front of a computer
Endpoints are grouped into interfaces and each interface is associated with a single device function. An exception to this is endpoint zero, which is used for device configuration and which is not associated with any interface. A single device function composed of independently controlled interfaces is called a composite device. A composite device only has a single device address because the host only assigns a device address to a function.
When a USB device is first connected to a USB host, the USB device enumeration process is started. The enumeration starts by sending a reset signal to the USB device. The data rate of the USB device is determined during the reset signaling. After reset, the USB device’s information is read by the host and the device is assigned a unique 7-bit address. If the device is supported by the host, the device drivers needed for communicating with the device are loaded and the device is set to a configured state. If the USB host is restarted, the enumeration process is repeated for all connected devices.
The host controller directs traffic flow to devices, so no USB device can transfer any data on the bus without an explicit request from the host controller. In USB 2.0, the host controller polls the bus for traffic, usually in a round-robin fashion. The slowest device connected to a controller sets the bandwidth of the interface. For SuperSpeed USB (defined since USB 3.0), connected devices can request service from host. Because there are two separate controllers in each USB 3.0 host, USB 3.0 devices will transmit and receive at USB 3.0 data rates regardless of USB 2.0 or earlier devices connected to that host. Operating data rates for them will be set in the legacy manner.
|Class||Usage||Description||Examples, or exception|
|00h||Device||Unspecified||Device class is unspecified, interface descriptors are used to determine needed drivers|
|01h||Interface||Audio||Speaker, microphone, sound card, MIDI|
|02h||Both||Communications and CDC Control||Modem, Ethernet adapter, Wi-Fi adapter|
|03h||Interface||Human interface device (HID)||Keyboard, mouse, joystick|
|05h||Interface||Physical Interface Device (PID)||Force feedback joystick|
|07h||Interface||Printer||Laser printer, inkjet printer, CNC machine|
|08h||Interface||Mass storage||USB flash drive, memory card reader, digital audio player, digital camera, external drive|
|09h||Device||USB hub||Full bandwidth hub|
|0Ah||Interface||CDC-Data||Used together with class 02h: communications and CDC control|
|0Bh||Interface||Smart Card||USB smart card reader|
|0Dh||Interface||Content security||Fingerprint reader|
|0Fh||Interface||Personal Healthcare||Pulse monitor (watch)|
|DCh||Both||Diagnostic Device||USB compliance testing device|
|E0h||Interface||Wireless Controller||Bluetooth adapter, Microsoft RNDIS|
|FEh||Interface||Application-specific||IrDA Bridge, Test & Measurement Class (USBTMC), USB DFU (Direct Firmware update)|
|FFh||Both||Vendor-specific||Indicates that a device needs vendor specific drivers|
USB implements connections to storage devices using a set of standards called the USB mass storage device class (referred to as MSC or UMS).
Though most newer computers are capable of booting off USB mass storage devices, USB is not intended to be a primary bus for a computer’s internal storage: buses such as Parallel ATA (PATA or IDE), Serial ATA (SATA), or SCSI fulfill that role in PC class computers. However, USB has one important advantage in that it is possible to install and remove devices without rebooting the computer (hot-swapping), making it useful for mobile peripherals, including drives of various kinds.
Joysticks, keypads, tablets and other human-interface devices are also progressively migrating from MIDI, and PC game port connectors to USB.
USB mice and keyboards can usually be used with older computers that have PS/2 connectors with the aid of a small USB-to-PS/2 adapter. Such adaptors contain no logic circuitry: the hardware in the USB keyboard or mouse is designed to detect whether it is connected to a USB or PS/2 port, and communicate using the appropriate protocol. Converters also exist to allow PS/2 keyboards and mice (usually one of each) to be connected to a USB port. These devices present two HID endpoints to the system and use a microcontroller to perform bidirectional translation of data between the two standards.
The data cables for USB 1.x and USB 2.x use a twisted pair to reduce noise and crosstalk. USB 3.0 cables contain twice as many wires as USB 2.x to support SuperSpeed data transmission, and are thus larger in diameter.
The USB 1.1 Standard specifies that a standard cable can have a maximum length of 3 meters with devices operating at Low Speed (1.5 Mb/s), and a maximum length of 5 meters with devices operating at Full Speed (12 Mb/s)